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Liste Tastatur- und Mausbefehle

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Hallo,

regelmäßig vermisse ich das in Spielen (Download), nämlich ein ausdruckbares Dokument über die Steuerungsoptionen. Ist das zu viel verlangt, oder woran liegt das? Ein pdf-Dokument dazu dürfte doch kein allzu großer Aufwand sein. Ich finde jedenfalls nichts im Spiele-Verzeichnis, und die ganzen Werte heraus schreiben sehe ich irgendwo nicht ein.

Bei ein paar Befehlen mag das ja noch angehen, aber hier sind das doch relativ viele.

BTW:
es gab Zeiten, da war hierfür ein Faltblatt im Karton :)

No me lo esperaba :)

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Quería dar una pequeña opinión, llevo 50 horas jugadas y estoy sorprendido de lo realmente bueno que es este juego, viendo varias valoraciones que hacen en Internet de Spellforce, en todas se quedan muy cortos. El modo campaña es un peliculón en primera persona que te engancha poco a poco, espero que el modo multiplayer tenga tanto movimiento como merece.

Este juego deberia ser portada en toda revista gamer, le doy 5 estrellas. Felicidades a todo el equipo.

[BUG] Unknown Island: Forgotten Knowledge

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Game Version: 1.22, Steam.

Unknown Island quest already completed.

I have returned to island for this quest. Portal Deactivates behind you and you cannot leave. Continued onto the temple for this quest, completed and exited temple.

Portal is back and is clickable, but is stuck half way into the pillars and it has no 'use' icon when you click it, clicking it does nothing. World map button is greyed out.

Print Screen wouldn't take screenshots in game, so have used my phone instead. Can't seem to upload them to here either or use links.


Thanks,

Artefact List

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Originalthread by Gart on Steam

Artefact locations list
First thing - try to keep it spoiler free so give only locations, I don't remember where some of mine were but you know.
Only spoilers should be of course about location, try to be specific.

FAQ:
1. Spoiler much?
- We try to not spoil important plot points but you may see small spoilers in the list. Be aware of the blacked out text on one artifact, it is a huge spoiler.
2. What is "second visit"?
- To most maps you go for the second time after The Eye map.
3. How do I make artifacts?
- Below the list I wrote explanation for this, just scroll down.
5. What is Bartering 3? Do you mean 2?
- No. If you don't know, you are not at that point in story yet.
6. What about Isgrimm's armor?
- Some parts are mentioned on his separate list on the bottom of the main one.

Greykeep
Impervious Protector - possibly statue (early campaign) not missable when taking the cave-exit of the prison. But no confirmation if it is 100% necessery. Details under Iskander Wilds entry
Mysterious Page II (quest item) - not an artifact but needed later to get one (Ring of Mystics). Near the cave exit from the prison https://i.imgur.com/J8A07Hg.png

Liannon
Impervious Protector - possibly shrine on western side of the river, in the middle. But no confirmation if it is 100% necessery. Details under Iskander Wilds entry

Farlorn's Hope
Impervious Protector - Shrine in western part of map, on the stairs to the refugee castle. But no confirmation if it is 100% necessery. Details under Iskander Wilds entry
Rol'Gar's Skull (quest item) - found in hidout cave on second visit (slightly NE from a little refugee castle), when Refugee Quest starts. Berserker note talks about it, there could be altar somewhere for it?
Dwarven Token - found in NW part by the bear cave

Mulandir
Axe of the Mountains part (axe) - SW corner, skeleton lying on the sand near some monster skeletons
part of Master of Life and Death (dagger https://imgur.com/a/H3Ery ) - directly north of NW godstone inside the city (not the one outside). It is slightly hidden to the left of the structure, as seen on image
part of Hammer of the Smith - all the way up North. From the northern middle Godstone on top of the nexus go to the NW. Go through the fallen trees and you find some spiders there. Look for a corpse lying on the brighter ground close to the spiders
Noria's Command (amulet) - bought from the dude who comes with you from Unknow Island if you have Bartering 3 skill
related to the big reveal in The Eye and the Cage quest in Iskander Wilds
Golem's Heart (shield) - in the elven part of Mulandir, above the Scryer there is a clickable shrine. You need Artifact golem core for it, people report finding it on different merchants but always in special inventory tab (bartering 3). Most people say it is on the Dwarf you bring from second visit to Aonir's Blade
Amulet of the Dead - bought from Tristam with Bartering 3 skill if you save him in Windwall Foothills

Iskander Wilds
Defilers' Bane (crossbow) - it is closed chest east border in the middle betwen north and south. Need 8+ dex to open it?
Impervious Protector (armor https://imgur.com/6cFfRD4 ) - there is a shrine near a godstone on a hill, SW from the place you start with Refugees which u can click and a chest appears. Condition of spawning the chest unsure, speculation is you need to click three shrines. One in Greykeep, one in Liannon and this one in Iskander Wilds *maybe also the different one in Forlorn's Hope?). I got it on my second visit there, even though I definitely checked this shrine before. So the shrines are not confirmed to be needed
part of Call of the Forest (helmet) - Nort East corner on a brown dead body (found during cage mission, you can't get it during Refugees because the gate is locked)
part of Greataxe of the Chieftain - on due West side of map, in lower river area close to a small bridge. There is a VERY hard to see corpse in a little crevice that contains the halt. Curiously, the looting character will travel to the ground above to loot the corpse twenty feet below https://steamuserimages-a.akamaihd.n...A0ECEDD454E2A/
Secret of the Pure (quest item) - second visit, drops from a lightbringer hero near the refugee camp. It didn't drop for me, maybe a bug?
Impervious Armor - shrine a little north from middle gate in the wall. You need 3 Secrets of the Pure but for me 1 of them didn't drop so may be bugged

Everlight
part of Duelist - code protected Hideout in the NW part of map
part of Duelist - Slaughterhouse (available through quest)
part of Pride of Nortander (armor) - on the corpse on northern wall of code protected Hideout. Between two lighted areas, leaned against the wall
part of Executioners Blade (2h sword) - in the Mine on the corpse up north near the crane
Guardian's Grace (armor https://imgur.com/YSWQx55 ) - drops from giant burning unded in the Mine
Thrill of the Duel (ring https://imgur.com/FeUz6tL ) - statue on the southern shore of in the forest near the map border, requires both Duelist parts to get it
Lavender Perfume (quest item) - bought in Everlight from trader with potions and Firenettle. Used to get the Ring below
Ring of the Sacred Rite - undead Falar in Sewers (NW from the park entrance in a dead end). Talk to him while having above Perfumes to trigger fight
part of Shield of the Benedictus - when you exit NE gate, follow wall to the north and then west. The part is on a corpse, which is lying in front of a huge tree right next to the river, close to northern map border
Amulet (increses all stats by 1) - can be bought from "Agitated Merchant" in everlight with bartering 3 ( just inside the southeast gate, in between 2 horse carriages. He sometimes walks to the west, to a well with an interacteable woman). Merchant is not consistent though, it seems it is the one you rescue from Farlorn's Hope but it doesn't spawn for everyone as it seems
Dave's Butter Knife (joke ertefact https://i.imgur.com/TiLlkn9.jpg ) - near the place where Clara and merchants are, the are some tables. Leftmost has named npc, you can click one of them and he will fight you

Leafshade
part of Shield of Benediction - on a corpse in a shrine like structure near the human outpost. NE part of the map
Fang of the Great Arachnid (quest item) - located along the west hand side towards the south western corner, the item itself is located upon a dead body beside a half submerged shack.May be difficult to click because of the shack
Old Mysterious Page I (quest item) - not an artifact but needed later to get one (Ring of Mystics). Near elven building close to waterfall, slightly below elven village https://i.imgur.com/7TTTvtU.png

Foot of Barga Gor
part of Call of the Forest (helmet https://i.imgur.com/QkC2MAj.jpg ) - inside the Caves where you meet companion. Near a bonfire with a pot on corpse. It is against the wall when you look north east from the bonfire. On the screenshot Yria is standing next to the corpse
Star in the Dusk (1h mace https://imgur.com/3Smw2Wj ) - at the bottom of the map there's an altar that will spawn a chest if your main character has at least 8 or 9 strength.
part of Shield of Benedictus - second visit, dunno if it was there first tim. From the Northern Godstone (the one slightly to the east, not the middle one) go straight up. There will be the abomination enemy. north of him is a body with some items, west of him is the bag with artifact part
part of Executioners Blade - under the arch-like thingy in the north. From northmost, middle godstone go west along the road and under the arch which will be right after the crossroada https://ibb.co/iLsnc6

Unknown Island
part of Sword of the Renegade - inside medusae fortress, near the Tower to the east https://imgur.com/a/VlriE
part of Master of Life and Death (dagger) - inside the Temple on second visit. NW corner of the map, near the stair before the table which is quest objective
Shield of Deadly Allure ( https://imgur.com/R9651Sl ) - using all serpent stones on monument on top of the hill OR clicking shrine in SE corner of Aonir's Blade map with 3 Phoenix Fragments. Possibly bugged because you can get 2 of them
part of Greataxe of the Chieftain - on the western beach on a corpse. It is on a little rocky terrain going into the water, look at the screenshot https://i.imgur.com/Ytll4Gh.jpg

Aonir's Blade
fragment of the Phoenix - killing the demon spawned when you don't kill soldiers in the summoning circle, SW part of map
Shield of Deadly Allure - look in the Unknown island list
part of Greataxe of the Chieftain - found on the hill on the corpse slightly north from the summoning ring in SW part of map
fragment of the Phoenix - second visit, inside the Fortress in a chest

The Eye
part of Sword of the Renegade (1h or 2h?) - second visit. You find it near the deserter there, in a bag near the shack. East side of the map
Ring of the Mystics ( https://imgur.com/A4qHSDI ) - in the laboratory. In the library, there is a table u can click on, and a chest appears. You need both Mysterious Pages, one from Greykeep and one from Leafshade
Soulreaver (2h axe https://imgur.com/kArFeNM ) - second visit, it is in the northermost part of map right in the middle. U will see a shrine there and a sphere of light. In order to lower that barrier and get the chest u need to kill the 3 revenants which respawn when they die. U need to kill them INSIDE sphere of light. U will know u did it right when their spawn points will not be lit anymore (will not glow with the purple glow)
part of Pride of Nortander - Hidden Passege, Laboratory in the middle of the map, on a corpse: https://imgur.com/a/dHDjc
Secret of the Pure (quest item) - second visit, inside the barrier
Great Bear Claw (quest item) - second visit, NW corner of the map, at a crashed wagon

Old Haalayash
fragment of the Phoenix - SW part of the map. It is next to the ruin in which the quest item is, slightly north in a bag
part of Might of the Giants (greathammer) - in a chest in southern part of map. Directly north of western bridge to the "Deadly" area, in a chest in forest
Van'Kareva (bow https://imgur.com/YdXPh1G https://ibb.co/m0bmjm ) - in the dry part of the dam. Where you fight a wyvern. It's in the chest near a tent
Ring of Life Force ( https://imgur.com/yvnr5P8 ) - vendor in SE part, near the pond
Great Bear Claw (quest item) - near the northern map border, to the west of the pool-like thing
Wyvern Wing (quest item) - in the dried part of the dam, slightly west from the northern bridge to "deadly" area
Secret of the Pure - dropped during destroying main enemy base
Axe of the Mountains - Old Monastery submap, there is a combat with two bears on the far east side of the map, if you go towards the rocks just next to them there is a barrel containing Haft
part of Executioner's Blade - In the very centre of the map right to the left of the statue on the eastern side of the dam there is an alcove with a skeleton (very tricky location)

Windwall Foothills
Dreamweaver's Elegy (spear https://imgur.com/uTPI5NO ) - there a weak unholy altar somewhere in the middle of the map (on a hill with stair leading to it, can't really miss it). You need 2 Dream Essence to activate it. The essence drops from the wolves nearby, if you can't find it look for loot bags, Purity might kill them for you. Then you need to give Arya Potions to the altar, 50 or so and a chest will spawn.
Human Token (quest item) - in a sack at the North Border of the Windwall Foothills Map. Right in the center of the north Border
Decorative Sword (quest item) - SW corner at the foot of the undead castle, in a chest
part of Pride of Northander (armor) - Inner Padding; Northern map border by some trees. Slightly left of the human token location
part of Might of the Giants - on the western map border, there is small lake. To the right of the stone pillar by the lake, under a tree there is a corpse https://imgur.com/a/JjXbm
Dwarven Inne Armor Plating - somewhere on this map, didn't notice when I got it but I didn't have it before going to Windwall

Scorched Desert: Oasis
part of Call of the Forest (helmet) - NW side of map, where u fight a group a spiders
part of Might of the Giants - western part of the map on a corpse: https://i.imgur.com/T18ZoHn.jpg Bottom of the Head
fragment of the Phoenix - another SAL, in the middle of the map: https://i.imgur.com/PXp08NT.jpg
Slab of Dwarven Moonsilver - in the SE part of map next to some mountains: https://imgur.com/a/iyyx6

Siding with the Elder Dragon
King Aelith's Oath (2h mace https://imgur.com/jgkynUT ) - you can chose it after siding with Elder Dragon
Ring of the Sacred Rite ( https://imgur.com/4MBt1DK ) - you can chose it after siding with Elder Dragon
Shield of Phoenix ( https://imgur.com/lmBUCJM ) - you can chose it after siding with Elder Dragon. Possibly bugged, as the name suggests it should be given for Phoenix fragments
Soulreaver (2h axe https://imgur.com/IJYBV8Y ) - you can chose it after siding with Elder Dragon. You can also get it in The Eye

Killing the Elder Dragon
Draconid Spear ( https://imgur.com/tHa8KKY ) - cost 15k gold, 3 bone, 4 teeth
Draconid Hammer ( https://imgur.com/0bkA57N ) - cost 15k gold, 3 bone, 4 teeth
Draconid Mace ( https://imgur.com/MQHtBpc ) - cost 15k gold, 3 bone, 4 teeth
Draconid Axe ( https://imgur.com/F9Bojzr ) - cost 15k gold, 3 bone, 4 teeth
Draconid Sword ( https://imgur.com/MqS4Xcc ) - cost 15k gold, 3 bone, 4 teeth
Draconid Halberd ( https://imgur.com/3WLzQsz ) - cost 15k gold, 3 bone, 4 teeth
Draconid Armor ( https://imgur.com/BiHuLLm ) - costs 50k gold, 12 scales, 5 bones
Draconid Helmet ( https://imgur.com/2ONlAE2 ) - costs 30k gold, 5 scales, 2 bones
Draconid Shield ( https://imgur.com/PM5TZdy ) - costs 25k gold, 8 scales, 3 bones

Isgrimm's Armor
Discarded Dwarven Plate Mail (purple) - in The Eye, during second visit. It is in a sack, to the left of eastern deserter camp (the one with 2 mages and a "traitor) https://i.imgur.com/QXtdZfY.jpg
Slab of Dwarven Moonsilver (artifact) - in the SE part of Schorched Desert next to some mountains: https://imgur.com/a/iyyx6
Empyrian Leather Shoulderpads (artifact) - in Aonir's Blade, second visit, in a chest in the fortress
Dwarven Inne Armor Plating (artifact) - somewhere in Windwall Foothills, need location

---------------------------- End of list

So how to get Artefacts from part? There are 3 ways:

1. Some artefacts you get when you click one of the many shrines in the game while having all required parts. If the item is earned this way, it should have notes about it on the list.

2. If you brong all parts to Isgrimm, he will repair the artefact and give it to you. Items which he can repair:
Axe of the Mountains: Haft, Head, Knob,
Master of Life and Death: Blade, Hilt, Knob
Greataxe of the Chieftain: Haft, Head (Top piece), Head (Bottom piece), Knob
Might of the Giants: Haft, Head (Top Piece), Head (Bottom piece)
Executioner's Blade: Blade, Tip, Hilt
Hammer of the Smith: Haft, Head
Call of the Forest: Top Plate, Bottom Plate, Rune
Shield of Benediction: Handle, Outer Plater, Inner Plate
Sword of the Renegade: Blade, Hilt

3. Some artefacts depend on what you do with the Dragon. You can either side with him - then you will get to chose 1 from the artifacts listed in the list - or kill him. Then you will get ingredients to craft items from the second dragon list. Be carefull though, if you kill Dragon Hunters you won't be able to, as they are the ones crafting the item for a price.

4. And of course some artefacts don't need anything, you just pick them up.

Problem in Farlornsheim

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Hallo, ich habe folgendes Problem mit SpellForce 3. Ich hänge in Farlorn fest. Bei der Quest "Gefecht um Farlornsheim". Ich kriege die Orks einfach nicht besiegt. Immer wenn ich Soldaten in der Kaserne herstellen will, bleiben sie bei 100% stehen und nichts passiert. Obwohl ich genügend Rohstoffe habe.

Powerlevelling Guide

Mulandir how to defeat the masked priests

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I can not defeat the masked priests on the mulandir map i need help is er an option defeat them?

Waldschatten

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Hallo,
kann mir jemand bitte ein Save Game hier hoch laden was über den Waldschatten hinaus schon fertig ist ?

Komme in dieser Quest einfach nicht zurecht.


lg
KLOPPOO

¿Donde están los subtitulos en español en las cinematicas?

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Tengo activado los textos en español. Pero los subtitulos de la cinematica no aparecen, y L¡los textos de las leyendas de las pantallas de carga tampoco coinciden a veces con la voz en ingles del narrador. ¿Alguien mas tiene este problema? Resulta molesto no poder seguir ni enterarme del lore del juego por este hecho...

Elfische Verbündete im Waldschatten

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Hallo,

ich versuche gerade die Elfen für mich zu gewinnen.
Ich bin nach Waldschatten gereist, bin in die Elfensiedlung hab mit den zwei Elfen geredet, bin anschließend zum Aussenposten der Menschen, war beim Bauwächter wieder zurück zu der Elfensiedlung.
Danach habe ich meine eigene Siedlung bekommen und soll die Brunnen reinigen.
Mein Problem ist das ich keine Träger bei meinen Aussenposten erhalte sobald ich die mit meinen Helden einnehme.
Wie soll ich die also Reinigen wenn ich keine Arbeiter bekomme?
Habe ich irgenwas übersehen?

Spellforce 3 - impressions and kudos to the team

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I wish to thank the developers for this game. I have been playing for a few days now and I'm impressed.
Not to say there isn't room for improvement, so here's some feedback:

VISUALS - absolutely beautiful. The attention to detail is insane, the maps are a feast for the eyes - especially the city maps. God, the cities. Would like to live in them. They look perfect, realistic, livable. If there is one blemish that I could point out, it would be scale. Units could stand to be smaller, the size difference between a man and his house is a bit jarring.


MAP and HOME BASE - this is a big negative. The 3D World map is beautiful, but it gets old fast and the load times. Gods, the load times. Half the time I spend in this game is on loading screens (and I have a very beefy computer). A simple 2D map would have been was simpler and cheaper to make. Not to mention that going to the Nexus requires several loading screens, just to talk to your companions. A shortcut to go directly there from the main map would be nice.
It's also frustrating that you cannot change party equipment while in home base, requireing multiple load screens again, just to get that sword from party member 1 and give it to 2.


ITEMS - I find the balance wonky. Armors are completely linear, with no reason whatsoever to choose one over the other.
I'd expect chainmail to offer little to no protection against blunt, I expect gambeson to be far beer against blunt..but no. It's all 10/10/10/10 then 15/15/15/15, then 20/20/20/20, etc... No actual variety, no reason to pick anything but the highest armor you can wear. The only choice comes to enchanted armor (increased protection vs elemental protection)


GAMEPLAY AND UNIT BALANCE - the UI and mechanics for the hero party is good, the slowdown/pause and circular menu work.
However, the RTS aspect suffers.
the Rock/Paper/Scissors aspect of the units feel utterly fake with the weakneses making no sense whatsoever. Take a mentalist for example - he is waring plate, yet he has a -25 weakness to everything. There is a complete disconnect between the units equipment and it's stats. The entire rock/paper/scissors concept is terrible anyway, especially when the implementation is so bad.

Instead of properly balancing armor/weapon and have units feel a natural role depending on that, you went with the copy/paste (all faction the the same unit types) linear route.

At least if the game was modable (a BIG negative) I could fix some of he things myself....

It would have been FAR better if you would have simply let the player design his own units - pick gender, head, pick basic armor and helmet (choice limited to basics) and weapon, save unit design and then produce and fight. Each piece of equipment would affect the cost.
Nothing would stop you from making an archer or mage in full plate, if you had the resources.


There's more, but my mind is hitting a block ATM, so I'll leave it with this.
TL:DR - more focus on substance, less on flashy visuals.

Kombi LK/SM

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Hi,

meine Güte ist das lange her, seit ich das letzte Mal hier war (über 12 Jahre). Aber nachdem SF3 gelauncht ist, hat mich sofort das alte SF-Fieber wieder gepackt. Da kommen echt tolle Erinnerungen hoch.

Das alte Wissen wieder aufgefrischt (SF-Datenbank etc.) - um die Community nicht mit unnötigen Fragen zu belangen - und über ein Charkonzept nachgedacht. Ich möchte gerne einen Char von TOoD über BoW bis hin zu SotP hochziehen. Dabei soll der Char gut kämpfen als auch über ordentliche Magiefähigkeiten verfügen. Aufgrund der Synergien ist mir dabei folgender Char in den Sinn gekommen:

Leichte Kriegskunst 11 - Kleine Klingenwaffen 11
Schwarze Magie 12 - Nekromantie 12

Bleiben noch 4 Attributpunkte und 20 Skillpunkte zu vergeben.

Durch dieses Konzept kann man den Schattenpanzer sowie die Meisterklinge des Meuchlers und die Klinge des Lichts tragen. Obendrein mit vollausgeskillter Schwarzer Magie bzw. Lebensraub/Aura und den Beschwörern auf dem Blatt Papier ein durchaus passabler Zeitgenosse.

Nun meine Frage: Taugt der auch noch was in SotP?

Ich habe gelesen, dass in SotP LK nicht mehr so gut sein soll und eher SK bevorzugt wird. In SotP wird man irgendwann aufgrund des höheren Schadenoutputs auf andere Waffen, z.B. Hirinstab, umsteigen. Aber am Grundprinzip dürfte sich doch nichts geändert haben: mit LK schlägt man schneller und somit öfters zu, mit SK macht man mit einem Schlag aufgrund geskillter Stärke mehr Schaden.


Es wäre nett, wenn ihr mir eure Meinung sagen könntet zu
a) obiger Skillung
b) LK vs SK in SotP

Wie schon früher und jetzt wieder: vorab schon mal vielen Dank für eure Hilfe.

Best
Ced

Tahar und der Zirkel - wie geht es weiter? (Spoiler!)

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In Spellforce 3 wird Tahar als neue Figur eingeführt, die/der laut Endsequenz von SF3 Gründungsmitglied des Zirkels werden soll. Nun wurde schon ein paar Mal hier im Forum darauf hingewiesen, dass es keinen Zirkelmagier mit diesem Namen gibt. Allenfalls der nicht namentlich festgelegte "Flötenspieler" wäre eine Option.

Ich möchte hier eine andere These zur Diskussion stellen, die mir seit dem Moment, als Lacaine mit der Rune im Kerker auftaucht, nicht mehr aus dem Kopf geht: Könnte Tahar durch unglückliche Umstände (oder schlicht Leichtsinn) evtl. der Runenkrieger aus TooD, der spätere Phönixwächter, werden? Im Prolog von SF1 möchte Rohen eine ganz bestimmte Rune haben und begrüßt den beschworenen Runenkrieger später als "Freund".

Außerdem verschwindet Isgrimm zum Ende von SF3 und über den Verbleib von Tahar's Rune wird nichts gesagt. Im Laufe des Spiels hatte ich immer den Eindruck, dass Isgrimm diese spätestens während der Pausen in Mulandir als Forschungsobjekt zur Hand hatte. Gut möglich, dass er sie zum Schluss mitnimmt, um weiter daran zu forschen und das Potenzial ihrer beherrschenden Wirkung weiter zu entfalten. Und wer ist mit der Rune verbunden? Tahar. Vielleicht tut Isgrimm das sogar mit Absicht, man bedenke nur seine Bewunderung für die Former, die die Rune zur "Gleichschaltung" von Abweichlern nutzten, um für Frieden zu sorgen. Zumindest bei mir hielt Tahar das für eine ganz schlechte Idee. Oder Isgrimm will damit den anderen Zirkelmagiern nur das Potenzial der Rune vor Augen führen, indem man damit sogar erfahrene und mächtige Persönlichkeiten wie Tahar problemlos unterwerfen kann.

Selbst wenn Isgrimm die Rune nicht mitnimmt, könnte es sein, dass Tahar dieses Schicksal trifft, weil es aufgrund späterer Entwicklungen des Zirkels zu einem entsprechenden Streit kommen könnte und ihn andere Mitglieder entsprechend ruhig stellen wollten.

Was meint ihr?

jugadores de habla hispana

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Hola, quería dejar este post para buscar gente que le guste jugar a Spellforce, tanto campaña como multiplayer, hemos empezado a jugar 3 amiguetes con nuestro TS privado, si alguno os animáis decidme y os invitamos con mucho gusto. Buscamos gente que quiera pasarlo bien.

the eye second time how to defeat all enemies without dieng in the fortress?

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the eye second time, how can i defeat all enemies without
dying self of heroes dying in the fortress?

Immerlicht - Anzahl der Nebenquests?

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Ich habe aktuell eine Frage bezüglich Immerlicht, wieviele Nebenquests werden dort angeboten. Bisher habe ich bleibende Hoffnung, Unglückliche Verliebte, Das Elixir und 47 Schandflecken gelöst. Gibt es noch mehr? Und was hat es mit diesem Tisch mit Figur in der Mine auf sich?

Oder gibt es generell eine Übersicht über alle Nebenquest und wo man sie findet? Finde es irgendwie lästig im Vergleich zu den Vorgängern, dass manche so verborgen sind.

Immerlicht Mine - Säulenrätsel

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Beim Boss 'Schatten des Barga Gor' in der Immerlicht-Mine ist eine Säule, welche man in alle 4 Himmelsrichtungen drehen kann. Bei jeder Richtung "ebbt das Gefühl in meinem Magen ab".

Weiß jemand, wie man das richtig dreht?

Hier meine ich...

List of advanced skills

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After the reveal of Tahars origin you can choose ONE skill tree that you can advance in at the time. However I am not eager (at least right now) to play 6 times just to see what I can take.

Can someone here put their advanced skills (if possible with the stats per level) so we have one complete list. I'll do so later with my elementalism.

forja de armas

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saludos,
tengo una duda , tengo varias partes de armas que se suponen que se pueden unir, pero no se como se hace y ya casi acabe el juego, una ayuda si podeis

Spezielle Dialoge mit Gefährten

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Ich finde es absolut super dass unsere Gefährten sich endlich mal regelmäßig mit in die Gespräche einmischen, von mir aus könnten sie es sogar noch viel mehr tun.
Jetzt würde mich mal interessieren, in welchen Situationen bestimmte Begleiter besondere Dialoge haben.


Z.B. hat Ianna auf der Klinge Aonirs einige Sachen über die Knochen zu sagen, die man ganz am Anfang findet. Außer ihr hat da bei mir zumindest noch keiner was zu gesagt.
Gor hat extra Lines bei der Quest mit dem Metzger in Immerlicht, Undergast wenn man beim zweiten Besuch auf Aonirs Klinge mit den Magiern dort redet.
Und Rohen im Labor im Auge.

Mir fällt bestimmt noch mehr ein, aber für den Moment war's das leider. Kennt jemand von euch noch solche Stellen? Würde gerne die optimale Gruppenbesetzung für mein nächstes PT wissen, damit meine Leute möglichst viel labern.
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